Creacion de proyecto
commit
cefc341492
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# Introducción al Uso de ResearchKit: Innovación en Ensayos Clínicos con Tecnología Wearable
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ResearchKit ha demostrado ser una herramienta bastante util en la obtención de datos para ensayos clínicos como lo es el consentimiento informado, historias clínicas, tareas entre otras. Por ello, es importante aprender a utilizar los recursos que este ofrece para poder hacer uso de ellos cuando se requiera programar un software para uso médico.
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## Creación de documento
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El primer paso será crear un proyecto nuevo en Xcode recordando tenerlo actualizado a su última versión, al abrir Xcode, mostrará un menú en el que se seleccionará la opción "Create New Project..."
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![](imagenes/createP.png)
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Posteriormente al presionar, mostrará una ventana con las opciones de proyecto, para este caso, se seleccionará App de iOS, debido a que la aplicación será para uso de iPhone y iPad al que se le asignará un nombre, el tipo de interfaz, el lenguaje a utilizar entre otros datos, además de ubicar el lugar donde se alojará
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![](imagenes/appios.png)
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![](imagenes/nameApp.png)
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![](imagenes/ubiApp.png)
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Cuando se termina la creación del proyecto, se muestra el entorno con el que trabaja Xcode, aquí podemos observar las diferentes áreas con las que se trabaja cuando se desarrolla una app para iOS.
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![](imagenes/entornoXcode.png)
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@ -0,0 +1,36 @@
|
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//
|
||||
// AppDelegate.swift
|
||||
// RK-Journals
|
||||
//
|
||||
// Created by Juan David López Regalado on 07/11/24.
|
||||
//
|
||||
|
||||
import UIKit
|
||||
|
||||
@main
|
||||
class AppDelegate: UIResponder, UIApplicationDelegate {
|
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|
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|
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
|
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// Override point for customization after application launch.
|
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return true
|
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}
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// MARK: UISceneSession Lifecycle
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|
||||
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
|
||||
// Called when a new scene session is being created.
|
||||
// Use this method to select a configuration to create the new scene with.
|
||||
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
|
||||
}
|
||||
|
||||
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
|
||||
// Called when the user discards a scene session.
|
||||
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
|
||||
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -0,0 +1,11 @@
|
||||
{
|
||||
"colors" : [
|
||||
{
|
||||
"idiom" : "universal"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
@ -0,0 +1,35 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"platform" : "ios",
|
||||
"size" : "1024x1024"
|
||||
},
|
||||
{
|
||||
"appearances" : [
|
||||
{
|
||||
"appearance" : "luminosity",
|
||||
"value" : "dark"
|
||||
}
|
||||
],
|
||||
"idiom" : "universal",
|
||||
"platform" : "ios",
|
||||
"size" : "1024x1024"
|
||||
},
|
||||
{
|
||||
"appearances" : [
|
||||
{
|
||||
"appearance" : "luminosity",
|
||||
"value" : "tinted"
|
||||
}
|
||||
],
|
||||
"idiom" : "universal",
|
||||
"platform" : "ios",
|
||||
"size" : "1024x1024"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
@ -0,0 +1,6 @@
|
||||
{
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
|
||||
<dependencies>
|
||||
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
|
||||
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
|
||||
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
|
||||
</dependencies>
|
||||
<scenes>
|
||||
<!--View Controller-->
|
||||
<scene sceneID="EHf-IW-A2E">
|
||||
<objects>
|
||||
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
|
||||
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
|
||||
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
|
||||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
|
||||
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
|
||||
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
|
||||
</view>
|
||||
</viewController>
|
||||
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
|
||||
</objects>
|
||||
<point key="canvasLocation" x="53" y="375"/>
|
||||
</scene>
|
||||
</scenes>
|
||||
</document>
|
@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
|
||||
<dependencies>
|
||||
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
|
||||
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
|
||||
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
|
||||
</dependencies>
|
||||
<scenes>
|
||||
<!--View Controller-->
|
||||
<scene sceneID="tne-QT-ifu">
|
||||
<objects>
|
||||
<viewController id="BYZ-38-t0r" customClass="ViewController" customModuleProvider="target" sceneMemberID="viewController">
|
||||
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
|
||||
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
|
||||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
|
||||
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
|
||||
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
|
||||
</view>
|
||||
</viewController>
|
||||
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
|
||||
</objects>
|
||||
</scene>
|
||||
</scenes>
|
||||
</document>
|
@ -0,0 +1,25 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>UIApplicationSceneManifest</key>
|
||||
<dict>
|
||||
<key>UIApplicationSupportsMultipleScenes</key>
|
||||
<false/>
|
||||
<key>UISceneConfigurations</key>
|
||||
<dict>
|
||||
<key>UIWindowSceneSessionRoleApplication</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>UISceneConfigurationName</key>
|
||||
<string>Default Configuration</string>
|
||||
<key>UISceneDelegateClassName</key>
|
||||
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
|
||||
<key>UISceneStoryboardFile</key>
|
||||
<string>Main</string>
|
||||
</dict>
|
||||
</array>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
@ -0,0 +1,52 @@
|
||||
//
|
||||
// SceneDelegate.swift
|
||||
// RK-Journals
|
||||
//
|
||||
// Created by Juan David López Regalado on 07/11/24.
|
||||
//
|
||||
|
||||
import UIKit
|
||||
|
||||
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
||||
|
||||
var window: UIWindow?
|
||||
|
||||
|
||||
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
|
||||
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
|
||||
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
|
||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||
guard let _ = (scene as? UIWindowScene) else { return }
|
||||
}
|
||||
|
||||
func sceneDidDisconnect(_ scene: UIScene) {
|
||||
// Called as the scene is being released by the system.
|
||||
// This occurs shortly after the scene enters the background, or when its session is discarded.
|
||||
// Release any resources associated with this scene that can be re-created the next time the scene connects.
|
||||
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
|
||||
}
|
||||
|
||||
func sceneDidBecomeActive(_ scene: UIScene) {
|
||||
// Called when the scene has moved from an inactive state to an active state.
|
||||
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
|
||||
}
|
||||
|
||||
func sceneWillResignActive(_ scene: UIScene) {
|
||||
// Called when the scene will move from an active state to an inactive state.
|
||||
// This may occur due to temporary interruptions (ex. an incoming phone call).
|
||||
}
|
||||
|
||||
func sceneWillEnterForeground(_ scene: UIScene) {
|
||||
// Called as the scene transitions from the background to the foreground.
|
||||
// Use this method to undo the changes made on entering the background.
|
||||
}
|
||||
|
||||
func sceneDidEnterBackground(_ scene: UIScene) {
|
||||
// Called as the scene transitions from the foreground to the background.
|
||||
// Use this method to save data, release shared resources, and store enough scene-specific state information
|
||||
// to restore the scene back to its current state.
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -0,0 +1,19 @@
|
||||
//
|
||||
// ViewController.swift
|
||||
// RK-Journals
|
||||
//
|
||||
// Created by Juan David López Regalado on 07/11/24.
|
||||
//
|
||||
|
||||
import UIKit
|
||||
|
||||
class ViewController: UIViewController {
|
||||
|
||||
override func viewDidLoad() {
|
||||
super.viewDidLoad()
|
||||
// Do any additional setup after loading the view.
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
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Loading…
Reference in New Issue